Showing posts with label References. Show all posts
Showing posts with label References. Show all posts

Saturday, March 10, 2012

Introducing HTML5 Game Development


Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn step-by-step how to create a real 2D game from start to finish. In the process, you’ll use Impact, the JavaScript game framework that works with HTML5’s Canvas element.

Not only will you pick up important tips about game design, you’ll also learn how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels.

  • Set up your development environment and discover Impact’s advantages
  • Build a complete game with core logic, collision detection, and player and monster behavior
  • Learn why a game design document is critical before you start building
  • Display and animate game artwork with sprite sheets
  • Add sound effects, background music, and text
  • Create screens to display stats and in-game status
  • Prepare to publish by baking your game files into a single file

About the Author

For more than 13 years, Jesse Freeman has been on the cutting edge of interactive development with a focus on the Web and mobile platforms. As an expert in his field, Jesse has worked for VW, Tommy Hilfiger, Heavy, MLB, the New York Jets, HBO, and many more. Jesse was a traditional artist for most of his life until making the transition into interactive art, and he has never looked back.

Jesse is a Technical Architect/Technology Evangelist at Roundarch and is an active leader in New York's developer community. He is also active in the online community as a writer for several development sites including Adobe Developer Connection, O'Reilly Media, Inc., and Activetuts+. He can be found on twitter at @jessefreeman. Jesse also speaks at conferences and does workshops, which you can find schedules for on his website at http://jessefreeman.com.



Wednesday, March 7, 2012

jQuery Mobile: Up and Running


Would you like to build one mobile web application that works on iPad and Kindle Fire as well as iPhone and Android smartphones? This introductory guide to jQuery Mobile shows you how. Through a series of hands-on exercises, you’ll learn the best ways to use this framework’s many interface components to build customizable, multiplatform apps. You don’t need any programming skills or previous experience with jQuery to get started.

By the time you finish this book, you’ll know how to create responsive, Ajax-based interfaces that work on a variety of smartphones and tablets, using jQuery Mobile and semantic HTML5 code.

  • Understand how jQuery Mobile works with HTML5, CSS3, and JavaScript
  • Work with UI components to format content and create forms, lists, navbars, and buttons
  • Create dynamic content with JavaScript, Ajax, and the jQuery core framework
  • Customize your entire user interface with themes and CSS3
  • Enable users to install your app from the browser and work with it offline
  • Distribute through app stores by packaging your creation as a native app

About the Author

Maximiliano Firtman, @firt, is a developer focused on mobile and HTML5 development. He is a trainer in mobile technologies and founder of ITMaster Professional Training. He is the author of many books, including Programming the Mobile Web (O'Reilly). He has spoken at international conferences such as OSCON, Velocity, Breaking Development, GOTO Europe, Campus Party, QCon, and Adobe en Vivo.

He has been an Adobe Community Professional since 2011 and a Nokia Developer Champion since 2006, and he has developed many mobile-related projects, such as MobileHTML5.org, MobileTinyURL.com, and iWebInspector.com. He maintains a mobile web development blog at MobileXweb.com.

He is an expert in native and HTML5 web development, including iOS, Android, PhoneGap, and jQuery technologies.

Friday, March 2, 2012

Pro jQuery


jQuery is one of the most popular and powerful JavaScript libraries available today. It's widely used to create rich user experiences and to simplify website and application development. It is the tool of choice for web developers everywhere and sets the standard for simplicity, flexibility and extensibility.

In Pro jQuery, seasoned author Adam Freeman explains how to get the most from jQuery by focusing on the features you need for your project. He starts with the nuts and bolts and shows you everything through to advanced features, going in depth to give you the knowledge you need. Getting the most from jQuery is essential to truly mastering web development.

What you’ll learn

  • Understand the capabilities of jQuery and why it is special
  • Use the core of jQuery to enrich HTML, including tables, forms and data displays
  • Use jQuery UI to create rich and fluid user experiences
  • Use rich interactions such as drag and drop, sortable data and touch sensitivity
  • Use jQuery Mobile to create touch-enabled interfaces for mobile devices and tablets
  • Extend jQuery by creating custom plugins and widgets
Each topic is covered clearly and concisely, and is packed with the details you'll need to learn to be truly effective with jQuery. The most important features are given a no-nonsense, in-depth treatment, and chapters contain examples that demonstrate both the power and the subtlety of jQuery.

Who this book is for

This book is for working developers who want to learn about jQuery in detail. Quick refreshers of HTML and CSS are given to help you get up to speed, but a good working knowledge of the basics is assumed.

Table of Contents

  1. Putting jQuery In Context
  2. HTML Primer
  3. CSS Primer
  4. JavaScript Primer
  5. The jQuery Basics
  6. Managing the Element Selection
  7. Manipulating the DOM
  8. Manipulatng the Elements
  9. Working with Events
  10. Using jQuery Effects
  11. Refractoring the Example: Part I
  12. Using Data Templates
  13. Working with Forms
  14. Using Ajax: Part I
  15. Using Ajax: Part II
  16. Refractoring the Example: Part II
  17. Setting Up jQuery UI
  18. Using the Button, Progress Bar, and Slider Widgets
  19. Using the Autocomplete and Accordion Widgets
  20. Using the Tabs Widget
  21. Using the Datepicker Widget
  22. Using the Dialog Widget
  23. Using the Drag & Drop Interactions
  24. Using the Other Interactions
  25. Refactoring the Example: Part III
  26. Getting Started with jQuery Mobile
  27. Pages and Navigation
  28. Dialogs, Themes, and Layouts
  29. Buttons and Collapsible Blocks
  30. Using jQuery Mobile Forms
  31. jQuery Mobile Lists
  32. Refactoring the Mobile Example: Part IV
  33. Using the jQuery Utility Methods
  34. The jQuery UI Effects & CSS Framework
  35. Using Deferred Objects

About the Author

Adam Freeman is an experienced IT professional who has held senior positions in a range of companies, most recently serving as chief technology officer and chief operating officer of a global bank. Now retired, he spends his time writing and training for his first competitive triathlon.


Sunday, February 26, 2012

About Facebook JavaScript SDK

Facebook JavaScript SDK
The JavaScript SDK provides a rich set of client-side functionality for accessing Facebook's server-side API calls. These include all of the features of the REST API, Graph API, and Dialogs. Further, it provides a mechanism for rendering of the XFBML versions of our Social Plugins, and a way for Canvas pages to communicate with Facebook.

reference: http://developers.facebook.com/docs/reference/javascript/

Friday, February 24, 2012

DART: new programming language for web applications


Dart is a new class-based programming language for creating structured web applications. Developed with the goals of simplicity, efficiency, and scalability, the Dart language combines powerful new language features with familiar language constructs into a clear, readable syntax.

Web Site: http://www.dartlang.org/

Related:
- Tech preview of Chromium with Dart VM

Tuesday, February 14, 2012

Field Guide to Web Applications

Field Guide to Web Applications
Chrome Developer Relations team launched the Field Guide to Web Applications, a new resource helping web developers create great web apps.

The fictitious author Bert Appward guides you through topics like the properties of web applications, design fundamentals, tips for creating great experiences, and a few case studies that put best practices to use.

Link: Field Guide to Web Applications

Saturday, February 4, 2012

Appcelerator Titanium Smartphone App Development Cookbook


Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. This book is an essential for any developer who possesses some JavaScript or web development knowledge and wishes to take a leap into building native applications for both the iPhone and Android. No knowledge of Objective C and Java is required.


Related: Titanium Studio

Thursday, January 26, 2012

Building Android Apps with HTML, CSS, and JavaScript: Making Native Apps with Standards-Based Web Tools - 2nd Edition

It’s true: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop Android applications. Now updated for HTML5, the second edition of this hands-on guide shows you how to use open source web standards to design and build apps that can be adapted for any Android device.

You’ll learn how to create an Android-friendly web app on the platform of your choice, and then use Adobe’s free PhoneGap framework to convert it to a native Android app. Discover why device-agnostic mobile apps are the wave of the future, and start building apps that offer greater flexibility and a much broader reach.

  • Convert a website into a web application, complete with progress indicators and other features
  • Add animation with JQTouch to make your web app look and feel like a native Android app
  • Make use of client-side data storage with apps that run when the Android device is offline
  • Use PhoneGap to hook into advanced Android features, including the accelerometer, geolocation, and alerts
  • Test and debug your app on the Web with real users, and submit the finished product to the Android Market



Saturday, January 21, 2012

FREE eBook: Qt Quick Application Developer Guide for Desktop


Qt Quick Application Developer Guide for Desktop will familiarize you with the development of feature-rich applications that you can deploy onto various desktop platforms. This guide walks you through the implementation of a simple application called NoteApp inspired by the modern fluid UIs. NoteApp is a tool for managing daily notes which uses various advanced UI concepts including animations, database storage and Javascript usage for application logic rather than common well-known UI Elements used in desktop applications such as toolbars, menus and dialogs.

Download this guide in your preferred format:
- ePub
- PDF
- Qt Help

Sunday, January 15, 2012

Pro jQuery Mobile


You need to build an app, and you need it to run everywhere. And you need it now! jQuery Mobile gives you the ability to write once and run everywhere using jQuery and jQuery UI. Pro jQuery Mobile will teach you how to create themable, responsive, native-looking applications for iOS, Android, Windows Phone, Blackberry, and more.

  • Discover what sets jQuery Mobile apart from other mobile web development platforms
  • Walk through practical examples of jQuery Mobile features, including design elements and event handling
  • Dig into the jQuery API, integrate web services, and learn how to publish to app stores with Phone Gap

jQuery Mobile is a framework for delivering cross-platform mobile web applications with a unified interface. jQuery Mobile combines responsive layouts with progressive enhancement to render the best possible user experience from a single code base. With Pro jQuery Mobile, you'll be creating amazing mobile apps in no time.



Pro iOS Web Design and Development: HTML5, CSS3, and JavaScript with Safari


With Pro iOS Web Design and Development, you’ll design websites and develop web applications for iPhone and iPad using web standards deployed with Apple's Safari browser.

Utilizing the very latest web and mobile technologies and releases, this book shows every web professional how to use HTML5 to do the heavy lifting, CSS3 to create the look and feel, and JavaScript to add program logic to their mobile sites and Web applications.

In addition, you’ll learn how to address the specific features made available through Apple's iOS, especially with regard to designing Web-based touch-screen interfaces.

Pro iOS Web Design and Development will help you deliver rich mobile user experiences without compromise by optimizing your sites for WebKit and Safari, the de facto standard for the iPhone, iPad, and iPod touch.



Thursday, January 12, 2012

FREE eBook: Programming Windows Phone 7, by Charles Petzold, from Microsoft

FREE eBook: Programming Windows Phone 7, by Charles Petzold, from Microsoft
The book "Programming Windows Phone 7" is a gift from the Windows Phone 7 team at Microsoft to the programming community. Within the pages that follow, it show you the basics of writing applications for Windows Phone 7 using the C# programming language with the Silverlight and XNA 2D frameworks.

Download link:

TABLE OF CONTENTS

Part I The Basics

1 Hello, Windows Phone 7

Targeting Windows Phone 7

The Hardware Chassis

Sensors and Services

File | New | Project

A First Silverlight Phone Program

The Standard Silverlight Files

Color Themes

Points and Pixels

The XAP is a ZIP

An XNA Program for the Phone

2 Getting Oriented

Silverlight and Dynamic Layout

Orientation Events

XNA Orientation

Simple Clocks (Very Simple Clocks)

3 An Introduction to Touch

Low-Level Touch Handling in XNA

The XNA Gesture Interface

Low-Level Touch Events in Silverlight

The Manipulation Events

Routed Events

Some Odd Behavior?

4 Bitmaps, Also Known as Textures

XNA Texture Drawing

The Silverlight Image Element

Images Via the Web

Image and ImageSource

Loading Local Bitmaps from Code

Capturing from the Camera

The Phone’s Photo Library

5 Sensors and Services

Accelerometer

A Simple Bubble Level

Geographic Location

Using a Map Service

6 Issues in Application Architecture

Basic Navigation

Passing Data to Pages

Sharing Data Among Pages

Retaining Data across Instances

The Multitasking Ideal

Task Switching on the Phone

Page State

Isolated Storage

XNA Tombstoning and Settings

Testing and Experimentation

Part II Silverlight

7 XAML Power and Limitations

A TextBlock in Code

Property Inheritance

Property-Element Syntax

Colors and Brushes

Content and Content Properties

The Resources Collection

Sharing Brushes

x:Key and x:Name

An Introduction to Styles

Style Inheritance

Themes

Gradient Accents

8 Elements and Properties

Basic Shapes

Transforms

Animating at the Speed of Video

Handling Manipulation Events

The Border Element

TextBlock Properties and Inlines

More on Images

Playing Movies

Modes of Opacity

Non-Tiled Tile Brushes

9 The Intricacies of Layout

The Single-Cell Grid

The StackPanel Stack

Text Concatenation with StackPanel

Nested Panels

Visibility and Layout

Two ScrollViewer Applications

The Mechanism of Layout

Inside the Panel

A Single-Cell Grid Clone

A Custom Vertical StackPanel

The Retro Canvas

Canvas and ZIndex

The Canvas and Touch

The Mighty Grid

10 The App Bar and Controls

ApplicationBar Icons

Jot and Application Settings

Jot and Touch

Jot and the ApplicationBar

Elements and Controls

RangeBase and Slider

The Basic Button

The Concept of Content

Theme Styles and Precedence

The Button Hierarchy

Toggling a Stopwatch

Buttons and Styles

TextBox and Keyboard Input

11 Dependency Properties

The Problem Illustrated

The Dependency Property Difference

Deriving from UserControl

A New Type of Toggle

Panels with Properties

Attached Properties

12 Data Bindings

Source and Target

Target and Mode

Binding Converters

Relative Source

The “this” Source

Notification Mechanisms

A Simple Binding Server

Setting the DataContext

Simple Decision Making

Converters with Properties

Give and Take

TextBox Binding Updates

13 Vector Graphics

The Shapes Library

Canvas and Grid

Overlapping and ZIndex

Polylines and Custom Curves

Caps, Joins, and Dashes

Polygon and Fill

The Stretch Property

Dynamic Polygons

The Path Element

Geometries and Transforms

Grouping Geometries

The Versatile PathGeometry

The ArcSegment

BƩzier Curves

The Path Markup Syntax

How This Chapter Was Created

14 Raster Graphics

The Bitmap Class Hierarchy

WriteableBitmap and UIElement

The Pixel Bits

Vector Graphics on a Bitmap

Images and Tombstoning

Saving to the Picture Library

Becoming a Photo Extras Application

15 Animations

Frame-Based vs. Time-Based

Animation Targets

Click and Spin

Some Variations

XAML-Based Animations

A Cautionary Tale

Key Frame Animations

Trigger on Loaded

Animating Attached Properties (or Not)

Splines and Key Frames

The Bouncing Ball Problem

The Easing Functions

Animating Perspective Transforms

Animations and Property Precedence

16 The Two Templates

ContentControl and DataTemplate

Examining the Visual Tree

ControlTemplate Basics

The Visual State Manager

Sharing and Reusing Styles and Templates

Custom Controls in a Library

Variations on the Slider

The Ever-Handy Thumb

Custom Controls

17 Items Controls

Items Controls and Visual Trees

Customizing Item Displays

ListBox Selection

Binding to ItemsSource

Databases and Business Objects

Fun with DataTemplates

Sorting

Changing the Panel

The DataTemplate Bar Chart

A Card File Metaphor

18 Pivot and Panorama

Compare and Contrast

Music by Composer

The XNA Connection

The XNA Music Classes: MediaLibrary

Displaying the Albums

The XNA Music Classes: MediaPlayer

Part III XNA

19 Principles of Movement

The NaĆÆve Approach

A Brief Review of Vectors

Moving Sprites with Vectors

Working with Parametric Equations

Fiddling with the Transfer Function

Scaling the Text

Two Text Rotation Programs

20 Textures and Sprites

The Draw Variants

Another Hello Program?

Driving Around the Block

Movement Along a Polyline

The Elliptical Course

A Generalized Curve Solution

21 Dynamic Textures

The Render Target

Preserving Render Target Contents

Drawing Lines

Manipulating the Pixel Bits

The Geometry of Line Drawing

Modifying Existing Images

22 From Gestures to Transforms

Gestures and Properties

Scale and Rotate

Matrix Transforms

The Pinch Gesture

Flick and Inertia

The Mandelbrot Set

Pan and Zoom

Game Components

Affine and Non-Affine Transforms

23 Touch and Play

More Game Components

The PhingerPaint Canvas

A Little Tour Through SpinPaint

The SpinPaint Code

The Actual Drawing

PhreeCell and a Deck of Cards

The Playing Field

Play and Replay

24 Tilt and Play

3D Vectors

A Better Bubble Visualization

The Graphical Rendition

Follow the Rolling Ball

Navigating a Maze



Sunday, January 8, 2012

Web Standards: Mastering HTML5, CSS3, and XML


Web Standards: Mastering HTML5, CSS3, and XML provides solutions to the most common website problems, and gives you a deep understanding of web standards and how they can be applied to improve your website. You will learn how to create fully standards-compliant websites and provide search engine-optimized Web documents with faster download times, accurate rendering, correct appearance and layout, lower development cost, approved accessibility, backward and forward compatibility, and easy maintenance and content updating. The book covers all major Web standards, focusing on syntax, grammar, recommended annotations, and other standardization concerns.

Web Standards: Mastering HTML5, CSS3, and XML is also a comprehensive guide to current and future standards for the World Wide Web. As a web developer, you'll have seen problems with inconsistent appearance and behavior of the same site in different browsers. Web standards can and should be used to completely eliminate these problems. Web Standards: Mastering HTML5, CSS3, and XML describes how you can make the most of web standards, through technology discussions as well as practical sample code that you can use for your own sites and web applications. It also provides a quick guide to standard website creation for Web developers.

  • Learn techniques and best practices to achieve full standards compliance
  • Write valid markup, styles, and news feeds from scratch or standardize websites by redesign
  • Restrict markup to semantics and provide reliable layout

What you’ll learn

  • The importance and benefits of Web standards
  • How to write valid markup from scratch
  • The most up-to-date standards, rather than non-finalized specifications
  • How to provide meaningful semantics and machine-readable metadata
  • How to restrict markup to semantics
  • How to achieve full standard compliance reasonably

Who this book is for

Web Standards: Mastering HTML5, CSS3, and XML provides a complete reference of Web standardization resources for website developers.

Table of Contents

  1. Introduction to Web Standards
  2. Internationalization
  3. Markup Languages: More Than HTML5
  4. Serving and Configuration for a Modern Website
  5. Style Sheets and CSS3
  6. JavaScript and Web Applications
  7. Metadata and the Semantic Web
  8. Web Syndication
  9. Optimizing the Appearance of a CSS3 and HTML5 Website
  10. Accessibility
  11. Web Standards Development Tools
  12. Putting it All Together
  13. HTML5 and CSS3 Best Practices
  14. Markup Validation
  15. Most Common HTML5 and CSS3 Errors


Thursday, January 5, 2012

NetBeans IDE 7.1 Overview


Find out what is new and cool in the latest NetBeans 7.1 release. The NetBeans IDE is an integrated development environment for software developers. It provides the tools you need to create professional desktop, enterprise, web, and mobile applications with the Java language, as well as PHP, JavaScript, Groovy and Grails, and C/C++.

NetBeans IDE introduces support for JavaFX 2.0 by enabling the full compile/debug/profile development cycle for JavaFX 2.0 applications. The release also provides significant Swing GUI Builder enhancements, CSS3 support, and tools for visual debugging of Swing and JavaFX user interfaces. Additional highlights include Git support integrated into the IDE, new PHP debugging features, various JavaEE and Maven improvements, and more.

http://netbeans.org/

Wednesday, January 4, 2012

Head First HTML5 Programming: Building Web Apps with JavaScript


HTML has been on a wild ride. Sure, HTML started as a mere markup language, but more recently HTML’s put on some major muscle. Now we’ve got a language tuned for building web applications with Web storage, 2D drawing, offline support, sockets and threads, and more. And to speak this language you’ve got to go beyond HTML5 markup and into the world of the DOM, events, and JavaScript APIs.

Now you probably already know all about HTML markup (otherwise known as structure) and you know all aboutCSS style (presentation), but what you’ve been missing is JavaScript (behavior). If all you know about are structure and presentation, you can create some great looking pages, but they’re still just pages. When you add behavior with JavaScript, you can create an interactive experience; even better, you can create full blown web applications.

Head First HTML5 Programming is your ultimate tour guide to creating web applications with HTML5 and JavaScript, and we give you everything you need to know to build them, including: how to add interactivity to your pages, how to communicate with the world of Web services, and how to use the great new APIs being developed for HTML5.

Here are just some of the things you’ll learn in Head First HTML5 Programing:

  • Learn how to make your pages truly interactive by using the power of the DOM.
  • Finally understand how JavaScript works and take yourself from novice to well-informed in just a few chapters.
  • Learn how JavaScript APIs fit into the HTML5 ecosystem, and how to use any API in your web pages.
  • Use the Geolocation API to know where your users are.
  • Bring out your inner artist with Canvas, HTML5’s new 2D drawing surface.
  • Go beyond just plugging a video into your pages, and create custom video experiences.
  • Learn the secret to grabbing five megabytes of storage in every user’s browser.
  • Improve your page’s responsiveness and performance with Web workers.
  • And much more.


Monday, January 2, 2012

iOS Development using MonoTouch Cookbook


Over 100 recipes for developing and deploying applications for the iOS using C# and .NET

  • Detailed examples covering every aspect of iOS development using MonoTouch and C#/.NET
  • Create fully working MonoTouch projects using step-by-step instructions.
  • Recipes for creating iOS applications meeting Apple's guidelines.

In Detail

MonoTouch brings the amazing revenue opportunities of Apple's billion dollar app store to C# and .NET developers.

This cookbook leaves no stone unturned, providing you with practical recipes covering user interfaces, data management, multimedia , web services, and localization, right through to application deployment on the app store.

Whatever the area of MonoTouch iOS development you need to know about, you will find a recipe for it in this cookbook. Minimum theory and maximum practical action defines this book. It is jam packed with recipes for interacting with the device hardware, like the GPS, compass and the accelerometer. Recipes for those all important real word issues are covered such as reading and responding to battery state. It is the essential cookbook for C# and .NET developers wanting to be part of the exciting and lucrative world of iOS development.

What you will learn from this book

  • Create applications specifically designed for the iPad.
  • Consume .NET web services, including WCF.
  • Capture and manage multimedia resources using the device's camera and microphone.
  • Use the accelerometer to capture and respond to device movements.
  • Create location-aware applications using the built-in GPS, compass and mapping features.
  • Create graphics and animation for powerful applications.
  • Effectively use multitasking features to provide a user-friendly experience.
  • Target worldwide audience with localization techniques and deploy to the App Store.

Approach

The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge.



Thursday, December 29, 2011

DOCTYPE

A Document Type Declaration, or DOCTYPE, is an instruction that associates a particular SGML or XML document (for example, a webpage) with a Document Type Definition (DTD) (for example, the formal definition of a particular version of HTML). In the serialized form of the document, it manifests as a short string of markup that conforms to a particular syntax.

The HTML layout engines in modern web browsers perform DOCTYPE "sniffing" or "switching", wherein the DOCTYPE in a document served as text/html determines a layout mode, such as "quirks mode" or "standards mode". The text/html serialization of HTML5, which is not SGML-based, uses the DOCTYPE only for mode selection. Since web browsers are implemented with special-purpose HTML parsers, rather than general-purpose DTD-based parsers, they don't use DTDs and will never access them even if a URL is provided. The DOCTYPE is retained in HTML5 as a "mostly useless, but required" header only to trigger "standards mode" in common browsers.


Source: Wikipedia - Document Type Declaration

Example of <!DOCTYPE> in HTML5
<!DOCTYPE html>
<html>
<head>
<title>Title...</title>
</head>
<body>
Body...
</body>
</html>




Sunday, December 25, 2011

Character encoding

A character encoding system consists of a code that pairs each character from a given repertoire with something else, such as a sequence of natural numbers, octets or electrical pulses, in order to facilitate the transmission of data (generally numbers and/or text) through telecommunication networks or storage of text in computers.

A character code may be represented as a bit pattern, octets, or a sequence of electrical pulses.

Wikipedia have a huge list of character encoding, visit Wikipedia - Character encoding.



Wednesday, December 21, 2011

Head First Mobile Web


Despite the huge number of mobile devices and apps in use today, your business still needs a website. You just need it to be mobile. Head First Mobile Web walks you through the process of making a conventional website work on a variety smartphones and tablets. Put your JavaScript, CSS media query, and HTML5 skills to work—then optimize your site to perform its best in the demanding mobile market. Along the way, you’ll discover how to adapt your business strategy to target specific devices.

  • Navigate the increasingly complex mobile landscape
  • Take both technical and strategic approaches to mobile web design
  • Use the latest development techniques—including responsive web design, and server-side device detection with WURFL
  • Learn quickly through images, puzzles, stories, and quizzes




Saturday, October 29, 2011

jQuery Mobile First Look


The jQuery Mobile First Look is a perfect reference to keep on your desk for finding out the capabilities of the jQuery Mobile framework and how you can put it to good use. This book will show you how to enjoy your programming by letting a simple yet effective JavaScript library handle the hassles you would encounter otherwise. It will quickly take you through the entire framework and cover every level of specification you need to know to kick-start your mobile web development. This is a First Look book that allows existing jQuery users to get a look at the features of jQuery mobile. It is targeted at jQuery users who want to enter the exciting world of mobile web development. All you need is the basics of jQuery and an interest to get involved with mobile development and you can use this book as a launch-pad for your future ventures in mobile web development with jQuery Mobile framework.