Google Maps JavaScript API v2 will shutdown on November 19, 2013. On that date, Google will attempt to automagically turn remaining v2 maps into v3 maps, by way of a JavaScript wrapper Google will deploy. Expect this wrapper to work for most simple maps, but to avoid any last minute surprises it is strongly encouraged sites to complete their migration to v3 ahead of this date. Google have prepared an upgrade guide to help make the migration process as painless as possible.
Source and details: Google Geo Developers Blog - An update on the JavaScript Maps API v2 deprecation
Monday, April 29, 2013
Tuesday, April 16, 2013
Web Audio API
Go beyond HTML5’s Audio tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive.
You need little or no digital audio expertise to get started. Author Boris Smus introduces you to digital audio concepts, then shows you how the Web Audio API solves specific application audio problems. You’ll not only learn how to synthesize and process digital audio, you’ll also explore audio analysis and visualization with this API.
- Learn Web Audio API, including audio graphs and the audio nodes
- Provide quick feedback to user actions by scheduling sounds with the API’s precise timing model
- Control gain, volume, and loudness, and dive into clipping and crossfading
- Understand pitch and frequency: use tools to manipulate soundforms directly with JavaScript
- Generate synthetic sound effects and learn how to spatialize sound in 3D space
- Use Web Audio API with the Audio tag, getUserMedia, and the Page Visibility API
Saturday, April 13, 2013
Intel Introduce the new Intel® HTML5 Development Environment
Intel introduce the new set of cross-platform HTML5 tools as Intel's HTML5 Development Environment to help developer more easily develop great HTML5 apps for all of target devices.
Source: http://software.intel.com/en-us/html5
Source: http://software.intel.com/en-us/html5
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