Example:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Mobile-Web-App: HTML5 Canvas</title>
<script type="text/javascript">
function loadcanvas(){
var canvas;
var context;
//get element by ID of "mycanvas"
canvas = document.getElementById("mycanvas");
//create a "2d" context object
context = canvas.getContext("2d");
drawPath(context);
}
function drawPath(c){
c.lineWidth = 3;
c.strokeStyle = "#ff0000";
c.beginPath();
c.moveTo(150, 100)
c.quadraticCurveTo(100,200,100,150); //(cpx, cpy, x, y)
c.stroke();
c.strokeStyle = "#00ff00";
c.beginPath();
c.moveTo(150, 100)
c.quadraticCurveTo(250,200,100,150); //(cpx, cpy, x, y)
c.stroke();
c.strokeStyle = "#0000ff";
c.beginPath();
c.moveTo(200, 150)
c.quadraticCurveTo(300,250,250,100); //(cpx, cpy, x, y)
c.closePath();
c.stroke();
}
</script>
</head>
<body onload="loadcanvas();">
<h1>Mobile-Web-App: HTML5 canvas</h1>
<canvas id="mycanvas" style="border: 5px solid;" width="400" height="300">
Sorry! Your browser doesn't support Canvas.
</canvas>
</body>
</html>
Related post:
- HTML5: more on quadraticCurveTo() - how the Quadratic Curve affected by the control point
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