<html> <head> <title>Mobile-Web-App: test WebGL</title> <script type="text/javascript" > var webGl = null; function doOnLoad(){ var myCanvas = document.getElementById("mycanvas"); var glContextName = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"]; for(var i = 0; i < glContextName.length; ++i){ try{ webGl = myCanvas.getContext(glContextName[i]); }catch(e){ } if(webGl){ break; } } if(webGl != null){ webGl.clearColor(1.0, 0.1, 0.5, 1.0); webGl.clear(webGl.COLOR_BUFFER_BIT); }else{ alert("Sorry! WebGL not supported."); } } </script> </head> <body onLoad = "doOnLoad()"> <canvas id = "mycanvas" style="border: 5px solid;" width="250" height="200"> Sorry! Your browser doesn't support Canvas. </canvas> </body> </html>
Thursday, August 9, 2012
Simple example using WebGL to clear color
Labels:
Code.HTML5,
Code.WebGL
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